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Old Jul 29, 2008, 07:51 PM // 19:51   #61
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Quote:
Originally Posted by darkdreamr
A discussion about how that obsidian flesh tank has better dps than anyone else in the group? okaaaay. But honestly without going into the gory details, my point is just that some balance is needed along this direction if we are to escape the holy trinity. Ursan was always a mixed blessing for me because I hate the holy trinity, I think it's stale and boring. At least with Ursan, everyone got to be stale and boring without discrimination.
I had a more "patriarchal" view for the classes when I said that. I personally don't really like obsi tanks.
I forgot to say that I do agree with you that some skills should be changed. Meteor Shower (you mentioned before) is only good for the KDs , it doesn't really need a nerf. However some skills need a buff (don't want to list them , the list is pretty long).
The only thing that needs to stop besides UB is the exploitment of SY! , otherwise there is not much OP stuff (when I mean OP i mean OP like ursan).
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Old Jul 29, 2008, 08:14 PM // 20:14   #62
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Well, in response to the question at the beginning of the topic. It's remarkably funny how many people may quit simply because of an ursan nerf, those with half a brain will adapt and move on to yet another gimmicky-esque pve build (return of the trinity) as many others in this thread have said and i agree with them. And there will be those that go past simply adapting to get past a hardship but to evolve a build that will be faster than the meta, whether it be the return of Rt/R spirit strength barragers with a CoP e-surge mezzie or a friggin ss, or simply going through the paces with another person and six heroes, or something entirely different. As for a response to the name of the thread: independent thought, save for a select number of people who play, this has been dead for ages, running the meta is not independent thought and the fact that a game with so many diverse classes and skill abilities actually has a meta in both pve and pvp reinforces my theory that independent thought in it seldom occurs anymore. Many may disagree with me for i have a rather radicalist opinion on everything, i kind of find myself on the edge of do whatgetsh1tdone and extremeanticonformity. But whatever.
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Old Jul 29, 2008, 08:59 PM // 20:59   #63
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Quote:
Originally Posted by upier
I don't remember many occasions in PvE where skills need to be used correctly or intelligently for things to blow up.
And with the standard being so low - I don't expect a huge change to the skill.
Is that so? Then why did pugs have to resort to exploiting the AI through the Trinity? All they had to do was set up good bars, and if that required so little intelligence then they wouldn't need to "tank 'n spank".

Quote:
Originally Posted by upier
Which was that TNTF shows us how badly A.Net is interpreting the term "balance in PvE".
Hence these threads.
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Old Jul 29, 2008, 10:02 PM // 22:02   #64
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Quote:
Originally Posted by kostolomac
About ursan , A.net should just make so that an good non ursan team clears an area faster than the ursan team.
Which is already entirely possible,would you like someone from SMS to prove it for me?
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Old Jul 29, 2008, 10:08 PM // 22:08   #65
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Picture posts are so amusing. Therefore:



^ anet's head programmer. Cute, but lol.

Ursan post nerf:
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Old Jul 29, 2008, 10:28 PM // 22:28   #66
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Quote:
Originally Posted by jiggles
Which is already entirely possible,would you like someone from SMS to prove it for me?
want anyone with a halfway intelligent team to prove it? cause not only what many see as pve powerhouse (lol) guilds like sms are able to do this, there are quite a few lil guilds out there that do pretty well that i've ran with Town, Scar, and on occasion, the new little three man guild-imabob i'm currently in Men and AquA.

edit: p.s. rahja, thank you for brining the funny on the polar bear pic.
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Old Jul 30, 2008, 12:20 AM // 00:20   #67
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Quote:
Originally Posted by jiggles
Which is already entirely possible,would you like someone from SMS to prove it for me?
I was aiming a bit more at the average joe player than the hardcore players.

Rahja , thanks for the cute pics , so cuuute
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Old Jul 30, 2008, 12:48 AM // 00:48   #68
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Quote:
Originally Posted by Rahja the Thief
Ursan post nerf:
This looks better:

(sry no blood and the brain pieces...)

Last edited by Vazze; Jul 30, 2008 at 12:54 AM // 00:54..
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Old Jul 30, 2008, 12:52 AM // 00:52   #69
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If I want to redo Slavers' Exile for loot and stuff, I use Splinter Barrage.

If I want to vanquish, I use BHA.

Ursan nerf will do nothing to me except give me a reason to laugh at people who think they can (still?) do HM.
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Old Jul 30, 2008, 01:03 AM // 01:03   #70
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Quote:
Originally Posted by Shayne Hawke
If I want to redo Slavers' Exile for loot and stuff, I use Splinter Barrage.

If I want to vanquish, I use BHA.
Even if it's only a slight improvement, I hope we see more of this kind of thing. Two builds, one used primarily for your shutdown, one use primarily for heavy, wide damage.

It's not asking for much. If I had my way, now that the thread has taken off, I really want Ursan to die. Each situation deserves its own strategy and team build. Let me put it this way: in my opinion, gimmicks are supposed to exist and make the game more exciting. However, every different area should have a different gimmick. For example, in the Underworld, an Assassin (my primary class) will be most effective as a Perma-SF tank/solo quester, whereas in Slaver's you'll run a more conventional dagger (or scythe ) build with Swap and Recall, often unused skills that are "gimmicks" for beating Duncan. In FoW or other certain areas, Moebius Blossom dps is desirable. All of these builds are more or less "gimmicky," but they are STRATEGIC at the same time.

If Guild Wars can get to the point where there are 3 effective baseline builds, situation dependent, for each profession, PvE will be so much more fun and fulfilling. After all, 30 viable builds >>> 3 (Ursan, Imbagon, HB).

If the buffs and nerfs of the next month or so make 3 builds for each profession effective in certain areas, then PvE could become a blast again.
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Old Jul 30, 2008, 05:46 AM // 05:46   #71
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Quote:
Originally Posted by Rahja the Thief
Picture posts are so amusing. Therefore:

Ursan post nerf:
Lol....is that a real polar bear? Can't tell lol(If fake, the manufacturer did a good job in making the bear)
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Old Jul 30, 2008, 06:15 AM // 06:15   #72
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This Ursan nerf is going to be interesting to follow, there is more to consider than the players, rumor has it that a major store chain in Europe have cancelled a big order of GWEN until they see what changes are being made.
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Old Jul 30, 2008, 07:01 AM // 07:01   #73
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Quote:
Originally Posted by Bryant Again
Is that so? Then why did pugs have to resort to exploiting the AI through the Trinity? All they had to do was set up good bars, and if that required so little intelligence then they wouldn't need to "tank 'n spank".
Because they farm PvE rather then play it?

Quote:
Originally Posted by Bryant Again
Hence these threads.
Ahh so you don't disagree.

Quote:
Originally Posted by Gunfighter
This Ursan nerf is going to be interesting to follow, there is more to consider than the players, rumor has it that a major store chain in Europe have cancelled a big order of GWEN until they see what changes are being made.
That would be so funny if it were true!

I am also interested in how the whole lore will influence the nerf.
Considering we are dealing with Norn - and the fact Ursan kinda shows us something about GW2 - I wonder if that will influence the guys in their decision in any way.
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Old Jul 30, 2008, 08:35 AM // 08:35   #74
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I thought this thread was about how people that play GW these days lacked what was in the title.

Thread did not deliver.
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Old Jul 30, 2008, 09:07 AM // 09:07   #75
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Quote:
Originally Posted by ScarletStormZee
Hence why Mel Gibson is the programmer.
heres anets true programmer

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Old Jul 30, 2008, 09:35 AM // 09:35   #76
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Quote:
Originally Posted by Magikarp
Some will quit, some will adapt, and some will not even be affected. It's all dependent on the level of the nerf, the part of the audience you're looking at, and more importantly, the level of gamer we're talking about.

A good player can always adapt, and always have. those will be the ones playing gws2 without a doubt. They set the curve for the new guys, and more importantly, make the example of how a player has to learn that change is good. the others.. well.. they play for a different reason, and possibly many different reasons, albeit wealth, fame, fortune, w/e, but will roll in and out of the game with the tides of change, just like it's always been.

so your answer is:

no matter how hard the nerf is to Ursan, the loyal players, and those not playing Ursan, will of course stay, and either take the blow, or move on. Some of the people who needed that crutch, may stay, or may go. Let anet make their decision, and we'll find out soon enough.
they are also the ones who discover these builds. why? Simply, because to keep playing at the level that they play, they have to adapt. adapting in this case means finding a new way to do an old task. hence new builds

i pray for an Ursan nerf. blah blah blah Eye of the North sales, it has ruined the whole challenging part of the game. and it has pretty much sucked the fun out of it. There doesn't need to be any communication anymore. click the skill, attack a mob, rinse, lather, repeat. before the nurf, ele's nuked, mesmers shut down, warriors tanked, necros hexed, monks healed, rangers trapped, but all had to work together for it to work. They had to be a synergistic machine for them to even stand a chance. now, there is no such thing as a PuG in elite areas. it is "R9/10 Ursan ONLY +2 monks". It has gotten so bad that in order to do any of the stuff that is supposed to promote teamwork and friendship, you instead have to grind a title for an easy button.

When is the nerf? hopefully soon. How big should the nerf be? Huge.
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Old Jul 30, 2008, 05:09 PM // 17:09   #77
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zomg how will people survive without a skill that's only been in the game for less than a year?!?!?!?!

send in the hounds!!!
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Old Jul 30, 2008, 07:03 PM // 19:03   #78
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Quote:
Originally Posted by upier
Because they farm PvE rather then play it?
Okay? That kind of dodged my point. If it was so easy to set up a good skill bar, they wouldn't need simple "farming" skill bars.

Quote:
Originally Posted by upier
Ahh so you don't disagree.
If you're posting out of dicussion of why such and such is imbalance in the hope that ANet will take notice, then yes we agree.

But since you've already told me that you don't believe that, then no, we can never agree.
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Old Jul 30, 2008, 09:03 PM // 21:03   #79
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Will the other 2 blessings be revamped too?!?!?!?

lol

-Alastair
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Old Jul 30, 2008, 09:43 PM // 21:43   #80
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Quote:
Originally Posted by Joe Fierce
want anyone with a halfway intelligent team to prove it? cause not only what many see as pve powerhouse (lol) guilds like sms are able to do this, there are quite a few lil guilds out there that do pretty well that i've ran with Town, Scar, and on occasion, the new little three man guild-imabob i'm currently in Men and AquA.
Yes, it is VERY do-able.
And yes, it does involve thinking.

And yes, I am very impressed you survived a run with Town..lol
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